---
title: Teams permissions
weight: 3
---

When enabled, teams permissions offers you flexible control for a variety of scenarios. The idea behind teams permissions is inspired by the default permission implementation of [Laratrust](https://laratrust.santigarcor.me/).

## Enabling Teams Permissions Feature

NOTE: These configuration changes must be made **before** performing the migration when first installing the package.

If you have already run the migration and want to upgrade your implementation, you can run the artisan console command `php artisan spatie-permission:setup-teams`, to create a new migration file named [xxxx_xx_xx_xx_add_teams_fields.php](https://github.com/spatie/laravel-permission/blob/main/database/migrations/add_teams_fields.php.stub) and then run `php artisan migrate` to upgrade your database tables.

Teams permissions can be enabled in the permission config file:

```php
// config/permission.php
'teams' => true,
```

Also, if you want to use a custom foreign key for teams you set it in the permission config file:
```php
// config/permission.php
'team_foreign_key' => 'custom_team_id',
```

## Working with Teams Permissions

After implementing a solution for selecting a team on the authentication process 
(for example, setting the `team_id` of the currently selected team on the **session**: `session(['team_id' => $team->team_id]);` ), 
we can set global `team_id` from anywhere, but works better if you create a `Middleware`. 

Example Team Middleware:

```php
namespace App\Http\Middleware;

class TeamsPermission{
    
    public function handle($request, \Closure $next){
        if(!empty(auth()->user())){
            // session value set on login
            setPermissionsTeamId(session('team_id'));
        }
        // other custom ways to get team_id
        /*if(!empty(auth('api')->user())){
            // `getTeamIdFromToken()` example of custom method for getting the set team_id 
            setPermissionsTeamId(auth('api')->user()->getTeamIdFromToken());
        }*/
        
        return $next($request);
    }
}
```
NOTE: You must add your custom `Middleware` to `$middlewarePriority` in `app/Http/Kernel.php`.
 
## Roles Creating

When creating a role you can pass the `team_id` as an optional parameter
 
```php
// with null team_id it creates a global role; global roles can be assigned to any team and they are unique
Role::create(['name' => 'writer', 'team_id' => null]);

// creates a role with team_id = 1; team roles can have the same name on different teams
Role::create(['name' => 'reader', 'team_id' => 1]);

// creating a role without team_id makes the role take the default global team_id
Role::create(['name' => 'reviewer']);
```

## Roles/Permissions Assignment & Removal

The role/permission assignment and removal for teams are the same as without teams, but they take the global `team_id` which is set on login.

## Defining a Super-Admin on Teams

Global roles can be assigned to different teams, and `team_id` (which is the primary key of the relationships) is always required. 

If you want a "Super Admin" global role for a user, when you create a new team you must assign it to your user. Example:

```php
namespace App\Models;

class YourTeamModel extends \Illuminate\Database\Eloquent\Model
{
    // ...
    public static function boot()
    {
        parent::boot();

        // here assign this team to a global user with global default role
        self::created(function ($model) {
           // temporary: get session team_id for restore at end
           $session_team_id = getPermissionsTeamId();
           // set actual new team_id to package instance
           setPermissionsTeamId($model);
           // get the admin user and assign roles/permissions on new team model
           User::find('your_user_id')->assignRole('Super Admin');
           // restore session team_id to package instance using temporary value stored above
           setPermissionsTeamId($session_team_id);
        });
    }
    // ...
}
```
